ENTH / FIGHTSTICK HISTORY
About Fightstick History
Fightstick History started as an idea that had been in my head for a long time: make the way a player uses a controller visible.
In fighting games, we often play automatically, without thinking about the habits our hands are building. Fightstick History turns that invisible routine into a complete view of controller use, timing and execution.
Make the automatic visible
Every button, direction and recognized motion becomes part of a history that helps you see what your hands repeat.
Recommended setup: two screens
Open Fightstick History alone in a browser window, with no other tabs. On the other screen, run your game and play as you normally would.
Play normally. See it live.
The tracker records inputs in real time and shows recognized motions as you play. Its current motion model is built around Street Fighter 6.